A Strange Walk for a Relic

INITIATION MODE
Help Callahum retrieve the Medallion of Minlthrane that was stolen from him.

Rules

Starter Kit

Scenario Setup

Card Scanner

Not Available

Starter Kit

To participate in this scenario, you must master dueling, know the rules of the Odyssey, and have a STARTER PACK.

Each player receives…

x 1

Legends

Draw 2 Legends and keep 1.

x 2

Raiven

To save your Legend’s life.

x 1

Dreamshards

To control the elements and fate.

x 0

Relics

To boost the power of your Legends.

x 4

Elements

To keep face down.


Setup

To play solo

Place the cards as shown in the diagram below to create the regions of the scenario.
Only the CAMP card and the FINAL ACT card are placed face up on the game board.

You must resolve the FINAL ACT.
(see Quest Cards below)

For 2 to 4 players

Place the cards as shown in the diagram below to create the regions of the scenario.
Only the CAMP card is placed face up on the game board.

The FINAL ACT is among one of the 4 face-down QUEST cards. It’s up to you to find it first.

Special Rules: When you lose a battle, return to the camp.

QUEST CARDS

Pay 1 DreamShard to gain the card.

Keep the card, then click on the corresponding title.

THIS SECTION MUST be used only when revealing a Quest Card.

NOTE: Upon the game’s release, the mobile app will allow you to unlock exclusive and varied content for certain cards based on the scenarios (mini-games, audiobooks, etc.).

VICTORY

The player with the most victory points wins the game.

Shadow Hunter

+ 3

For the player with the highest total power of defeated monsters.

Final Act

+ 5

For the player(s) who have completed the effects of the card.

Noble Questor

+ ?

Refer to the card.

Good Company

+ 1

Per a Legend in your company.

Dawn Survivor

+ 1

Per Raiven

Dream Reaper

+ 3

For the player with the highest number of Dreamshards.

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Autres Reliques

Déplacez vous sur le lieu visible le plus proche,
ignorez les effets de la carte.

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La relique

Révélez toutes les cartes quêtes restantes et rendez vous immédiatement à l’ACTE FINAL. 
RECEVEZ 2 Rêve-éclats.

 

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L' Acte Final

Piochez 3 Cartes Monstres et affrontez le monstre le plus puissant uniquement.

 

défaite

Perdez 1 Raiven et retournez sur la ville  la plus proche ou le campement.

victoire

La partie prend fin immédiatement. Calculez les points de victoire de chaque joueur.

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Others Relics

Move to the nearest visible location, ignoring the effects of the card.

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The Relic

Reveal all remaining Quest Cards and proceed immediately to the FINAL ACT.
GAIN 2 Dreamshards

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Final Act

Draw 3 Monster Cards and fight only the most powerful monster.

Defeat

Lose 1 Raiven and return to the nearest city or the camp

Victory

The game ends immediately. Calculate the victory points for each player.